Tuesday 28 May 2013

Would An Accounts Collection Agency Help In Gaming Situations?

By Rob Sutter


It may seem like an untrendy thing to say but I find myself playing more and more video games from my youth than anything that was made currently. It may come off as if I'm some sort of hipster but the truth of the matter is that I like the way that games were made back in the day. Matters seemed more complete, if you ask me. The way that I see things being done now, though, would make any accounts collection agency in the business feel ashamed.

Take a moment to look back at the 90's; you didn't exactly have the technology to create anything that could be sold for later at DLC. For example, if "Super Mario World" had worlds taken out of it beforehand, there would be no way that people would attain them during that time. Each aspect that was meant to be in the game had to be on the cart before it was shipped. It might have stripped developers of a luxury but I think that it helped them work that much harder.

Currently, DLC and add-ons are some of the most common aspects when you look at games in the mainstream. While I am all for the idea of these, the truth of the matter is that these aren't exercised in the right ways very often. "Fallout 3" is one such example of DLC done the right way, as more dynamic quests could be bought at a price. However, for every one shining instance that you can see, there are at least five others which are not exactly fair in the way of business.

In fact, value is one of those aspects which you can tie into just about any company in the world. Take an accounts collection agency, for example; they work with a variety of clients and they are tasked with helping them attain the funds that they need. Agencies the likes of Rapid Recovery are able to comprehend this and the work is much more effective as a result. One has to wonder why every line of work can't be as valuable for the consumer in the long run.

When companies engrained in video games release DLC for their consumers to purchase, the consumers in question aren't exactly getting something they can use in the long term, at least most of the time. Keep in mind that this content isn't exactly tangible, which means that there is no physical proof of your purchase. What happens if the online market simply shuts down? This means that the content is no longer supported and the idea of value seems to diminish when it shouldn't.




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